10/29/2021 0 Comments Civil War Ii Ageod
Developed to commemorate the 150th anniversary of the American Civil War , 7 it was released in 2013. It's the sequel to AGEOD's well-received "Birth of America," a turn-based treatment of the War of American Independence.A sequel, titled Civil War II, was developed by AGEod and published by Slitherine Software. There are a few short scenarios, but the game engine is really designed for the more epic scope of the grand campaign. This expansion uses the latest game patch (1.03) for enhanced gameplay and requires ownership of the original Civil War II game.AACW is a turn-based, strategic- and operational-level treatment of the entire American Civil War, from 1861 to 1865. Rather than enjoying a fine book with a mug of coffee in the afternoon, thenAGEod’s Civil War II The Bloody Road South provides players with a grand set of new historical campaigns in the era of the American Civil War.But it's not enough just to stick a leader on top of a stack the stack will still be penalized unless the leader integrates the troops into a division, and ideally makes the division part of a corps, which in turn needs to be part of an Army for optimal performance. As the game puts it, armies that lack leaders move slowly, and fight badly. AACW has an even better command system - indeed, it is this feature that vaults it to the head of the wargaming class. This reflects the way we talk about how armies moved in the Civil War: we don't say "the 5th infantry division moved here," we say "then Lee moved east while Meade moved to intercept him from the north." The interface takes a while to get used to, though be sure to do the helpful tutorial. Generals are depicted with lovely, hand-drawn portraits that capture the personality of each general pretty well, and the result is that the board often looks like a collection of generals eyeing each other warily. You drag-and-drop 3D pieces that "feel" like they belong in a miniatures tabletop game.
Civil War Ii Ageod Install Your BestGeorge McClellan, at a significant cost of Victory Points and National Morale, both of which directly affect your chances of win. To install your best officers, especially as the Union, you have to bypass less-skilled officers like Gen. Now, for those of you who didnt run.Another terrific facet of the command system is that one must frequently make hard decisions about who to put in command. The command system takes practice it's telling that the game ships with an entire tutorial devoted just to this crucial aspect of its design.Details: Step one for me in playing AGEods American Civil War 2 (ACW2) was to print out the nearly 130 page manual.Clicking on a unit takes you directly to that unit's position on the map. You can sort lists by location, rank, power, etc. The game has a useful "roster" with a couple dozen filters for each unit in the game.![]() But he also has special abilities that help troops under his command recover cohesion faster, and he's good at training troops, making him an ideal rearguard general. McClellan, for example, has low combat and "strategic" stats, the latter reflecting his tendency to sit rather than move. Many generals have a colorful icon describing their particular strengths and weaknesses. ![]() We're talking about efficient use of resources, not more elusive AI challenges.Some aspects of the war are abstracted, and in general I think these design decisions are wise ones. The devs say they're working on this, and I would think this is one thing the AI could do well. The great weakness of the AI, though, is that it hasn't yet learned all the command rules all too often, my AI enemy comes to battle without adequate leadership. And this AI actually can put together a coordinated, large attack, on occasion. I've never seen a wargame AI that so vigorously breaks out of encirclements, for example. AGEOD chose instead to focus on making an excellent operational- and strategic-level wargame, and it has done that exceedingly well.The AI in AACW is in some ways quite good. Pivot animator 4The hand-drawn map looks gorgeous to me, and the filters help one make sense of the massive amount of information presented. Other than that, the game really seems to have been tested thoroughly.Some players may poo-poo the graphics, but as PC wargames go, these are pretty good. I thought it was kind of a funny inter-service rivalry thing, but AGEOD says it's a bug, and they're going to fix it. This bug comes about, I think, when you promote a general while he happens to be riding in a boat, as Grant was when I promoted him. More notably, I once had Admiral Farragut get angry when I promoted Grant to Army Commander. I've encountered a few inaccurate tooltips these are being fixed for an upcoming patch. Fortunately, they don't play constantly by default, they play only every few minutes or so. There are too few musical tunes. On the whole, though, the graphical look is quite pleasing to me.The sound and music is fine, but not on a par with the graphics. If you just want to fight the battle of Gettysburg, this isn't your game. The game is fun from the get-go, but it didn't really "grab" me when I just played a short 6-turn scenario like Gettysburg or Shiloh. It really is epic in scope - much more so than I realized when I first started playing. The sound effects, for their part, are OK, but again it would be nice to have a greater variety of "shouts" during combat.But none of that detracts from the enormous achievement of this game. Then again, that happens to me with almost any game. This one is staying on my hard drive for a long time. Kudos to AGEOD on a stunning achievement. (I think there's a demo available now, though I'm not sure.) If you liked "Birth of America," then I think you'll love this game. If you like serious wargames, and you're willing to invest an hour or so learning the rules, then you should give AACW a try. Make no mistake about it: this is a big, rigorous game, not for the faint of heart.
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